SetDialogueCommandsCommand.h header
#include <ew/core/branching/SetDialogueCommandsCommand.h>
Namespace ew::core::branching
SetDialogueCommandsCommand class
class ew::core::branching::SetDialogueCommandsCommand
Command that replaces the project's dialogue-command vocabulary (used to add, edit or remove one by pushing the new list). Undo restores the previous list.
Whole-list rather than per-command, for the reason SetVariablesCommand beside it is: nothing else is in play when a panel edits a project-wide registry, so the tempting shortcut is to call the setter directly – which compiles, works, and silently makes the edit un-undoable.
Members
ew::core::branching::SetDialogueCommandsCommand::SetDialogueCommandsCommand(ew::core::project::Project &project, std::vector< DialogueCommand > commands)
Creates a command that sets the vocabulary to commands when applied.
ew::core::branching::SetDialogueCommandsCommand::~SetDialogueCommandsCommand() override
Destroys the command.
void ew::core::branching::SetDialogueCommandsCommand::apply() override
Records the current vocabulary and applies the new list.
void ew::core::branching::SetDialogueCommandsCommand::undo() override
Restores the previous vocabulary.
QString ew::core::branching::SetDialogueCommandsCommand::description() const override
Returns a short description for the undo/redo UI.
ew::core::foundation::OperationSubject ew::core::branching::SetDialogueCommandsCommand::subject() const override
Returns the subject this command changes. See Command::subject().